diff options
Diffstat (limited to 'vec3.cc')
| -rw-r--r-- | vec3.cc | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/vec3.cc b/vec3.cc deleted file mode 100644 index 38844c7..0000000 --- a/vec3.cc +++ /dev/null @@ -1,105 +0,0 @@ -#include "vec3.h" - -double vec3::x() const { return e[0]; } -double vec3::y() const { return e[1]; } -double vec3::z() const { return e[2]; } - -vec3 vec3::operator-() const { - return vec3(-e[0], -e[1], -e[2]); -} - -double vec3::operator[](int i) const{ - return e[i]; -} - -double& vec3::operator[](int i){ - return e[1]; -} - -vec3& vec3::operator+=(const vec3 &v) -{ - e[0] += v.e[0]; - e[1] += v.e[1]; - e[2] += v.e[2]; - return *this; -} - -vec3& vec3::operator*=(double t) -{ - e[0] *= t; - e[1] *= t; - e[2] *= t; - return *this; -} - -vec3& vec3::operator/=(double t) -{ - return *this *= 1 / t; -} - -double vec3::length() const -{ - return std::sqrt(length_squared()); -} - -double vec3::length_squared() const -{ - return e[0] * e[0] + e[1] * e[1] + e[2] * e[2]; -} - -// point3 is just an alias for vec3, but useful for geometric clarity in the code. -using point3 = vec3; - -// Vector Utility Functions - -inline std::ostream &operator<<(std::ostream &out, const vec3 &v) -{ - return out << v.e[0] << ' ' << v.e[1] << ' ' << v.e[2]; -} - -inline vec3 operator+(const vec3 &u, const vec3 &v) -{ - return vec3(u.e[0] + v.e[0], u.e[1] + v.e[1], u.e[2] + v.e[2]); -} - -inline vec3 operator-(const vec3 &u, const vec3 &v) -{ - return vec3(u.e[0] - v.e[0], u.e[1] - v.e[1], u.e[2] - v.e[2]); -} - -inline vec3 operator*(const vec3 &u, const vec3 &v) -{ - return vec3(u.e[0] * v.e[0], u.e[1] * v.e[1], u.e[2] * v.e[2]); -} - -inline vec3 operator*(double t, const vec3 &v) -{ - return vec3(t * v.e[0], t * v.e[1], t * v.e[2]); -} - -inline vec3 operator*(const vec3 &v, double t) -{ - return t * v; -} - -inline vec3 operator/(const vec3 &v, double t) -{ - return (1 / t) * v; -} - -inline double dot(const vec3 &u, const vec3 &v) -{ - return u.e[0] * v.e[0] + u.e[1] * v.e[1] + u.e[2] * v.e[2]; -} - -inline vec3 cross(const vec3 &u, const vec3 &v) -{ - return vec3(u.e[1] * v.e[2] - u.e[2] * v.e[1], - u.e[2] * v.e[0] - u.e[0] * v.e[2], - u.e[0] * v.e[1] - u.e[1] * v.e[0]); -} - -inline vec3 unit_vector(const vec3 &v) -{ - return v / v.length(); -} |
