# Ray Tracer Inspired by the book _Ray Tracing in One Weekend_, I'd like to write this project using modern C++ (C++ 23) and attempt to use high-performance approaches. ## Build & Run Make Sure your build system is properly set up: ```bash cmake -S . -B build ``` Configure for Release: ```bash # Release mode cmake -B build -DCMAKE_BUILD_TYPE=Release #Debug mode cmake -B build -DCMAKE_BUILD_TYPE=Debug ``` Compile the source code: ```bash cmake --build build ``` To normalize the coding style ```bash cmake --build build --target format ``` Suggests improvements to follow good C++ programming practices: ```bash cmake --build build --target tidy cmake --build build --target tidy-all ``` Run the program ```bash ./build/apps/RayTracer > images/image.ppm display images/image.ppm ``` ## License This project is licensed under the **GNU General Public License v3.0**. See the [LICENSE](LICENSE) file for the full text.