/*
* Copyright (C) 2026 Richard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "color.h"
#include "vec3.h"
#include
int main()
{
// Image
const int image_width = 256;
const int image_height = 256;
// Render
std::cout << "P3\n" << image_width << " " << image_height << "\n255\n";
for ( int j = 0; j < image_height; j++ ) {
std::clog << "\rScanlines remaining: " << ( image_height - j ) << ' ' << std::flush;
for ( int i = 0; i < image_width; i++ ) {
auto pixel_color = color(
static_cast( i ) / ( image_width - 1 ), static_cast( j ) / ( image_height - 1 ), 0 );
write_color( std::cout, pixel_color );
}
}
std::clog << "\rDone. \n";
return 0;
}