/* * Copyright (C) 2026 Richard * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "color.h" #include "vec3.h" #include int main() { // Image const int image_width = 256; const int image_height = 256; // Render std::cout << "P3\n" << image_width << " " << image_height << "\n255\n"; for ( int j = 0; j < image_height; j++ ) { std::clog << "\rScanlines remaining: " << ( image_height - j ) << ' ' << std::flush; for ( int i = 0; i < image_width; i++ ) { auto pixel_color = color( static_cast( i ) / ( image_width - 1 ), static_cast( j ) / ( image_height - 1 ), 0 ); write_color( std::cout, pixel_color ); } } std::clog << "\rDone. \n"; return 0; }