#include #include "vec3.h" #include "color.h" int main() { // Image int image_width = 256; int image_height = 256; // Render std::cout << "P3\n" << image_width << " " << image_height << "\n255\n"; for (int j = 0; j < image_height; j++) { std::clog << "\rScanlines remaining: " << (image_height - j) << ' ' << std::flush; for (int i = 0; i < image_width; i++) { auto pixel_color = color(double(i) / (image_width - 1), double(j) / (image_height - 1), 0); write_color(std::cout, pixel_color); } } std::clog << "\rDone. \n"; return 0; }