/* * Copyright (C) 2026 Richard * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "vec3.h" double vec3::x() const { return e[0]; } double vec3::y() const { return e[1]; } double vec3::z() const { return e[2]; } vec3 vec3::operator-() const { return { -e[0], -e[1], -e[2] }; } double vec3::operator[]( int i ) const { return e.at( i ); } double& vec3::operator[]( int i ) { return e.at( i ); } vec3& vec3::operator+=( const vec3& other ) { e[0] += other.e[0]; e[1] += other.e[1]; e[2] += other.e[2]; return *this; } vec3& vec3::operator*=( double t ) { e[0] *= t; e[1] *= t; e[2] *= t; return *this; } vec3& vec3::operator/=( double t ) { return *this *= 1 / t; } double vec3::length() const { return std::sqrt( length_squared() ); } double vec3::length_squared() const { return e[0] * e[0] + e[1] * e[1] + e[2] * e[2]; }