#ifndef VEC_3 #define VEC_3 #include #include class vec3{ public: double e[3]; vec3() : e{0, 0, 0} {} vec3(double e0, double e1, double e2) : e{e0, e1, e2} {} double x() const; double y() const; double z() const; vec3 operator-() const; double operator[](int i) const; double &operator[](int i); vec3& operator+=(const vec3 & other); vec3& operator*=(double t); vec3& operator/=(double t); double length() const; double length_squared() const; }; inline std::ostream &operator<<(std::ostream &out, const vec3 &v); inline vec3 operator+(const vec3 &u, const vec3 &v); inline vec3 operator-(const vec3 &u, const vec3 &v); inline vec3 operator*(const vec3 &u, const vec3 &v); inline vec3 operator*(double t, const vec3 &v); inline vec3 operator*(const vec3 &v, double t); inline vec3 operator/(const vec3 &v, double t); inline double dot(const vec3 &u, const vec3 &v); inline vec3 cross(const vec3 &u, const vec3 &v); inline vec3 unit_vector(const vec3 &v); #endif