/* * Ricochet - A minimalist CLI web browser for fast, distraction-free navigation. * Copyright (C) 2026 Richard Qin * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "ricochet/tui/identity.hh" #include #include #include namespace ricochet::tui { // UTF-8 byte ranges are half-open. Text operations use grapheme boundaries. struct ByteRange { std::size_t start { 0 }; std::size_t end { 0 }; bool operator==( const ByteRange& ) const = default; }; struct TextPosition { BlockId block {}; std::size_t byte_offset { 0 }; bool operator==( const TextPosition& ) const = default; }; struct ControlTextPosition { ControlId control {}; DraftRevision revision {}; // Offset in display text; password offsets refer only to its mask. std::size_t byte_offset { 0 }; bool operator==( const ControlTextPosition& ) const = default; }; enum class BoundarySide : std::uint8_t { Before, After }; struct ObjectPosition { std::variant object {}; BoundarySide side { BoundarySide::Before }; bool operator==( const ObjectPosition& ) const = default; }; struct DocumentStart { bool operator==( const DocumentStart& ) const = default; }; // Local to a document snapshot. Stored anchors cannot depend on mutable drafts. using ContentPoint = std::variant; using DocumentPoint = std::variant; struct LogicalPosition { DocumentScope scope {}; DocumentPoint point {}; bool operator==( const LogicalPosition& ) const = default; }; // Endpoints follow reading order, never the numeric order of their IDs. struct DocumentRange { DocumentPoint start {}; DocumentPoint end {}; bool operator==( const DocumentRange& ) const = default; }; struct TextRange { BlockId block {}; ByteRange bytes {}; bool operator==( const TextRange& ) const = default; }; enum class WrapAffinity : std::uint8_t { PreviousLine, NextLine }; struct DisplayPosition { DocumentPoint point {}; WrapAffinity affinity { WrapAffinity::NextLine }; bool operator==( const DisplayPosition& ) const = default; }; } // namespace ricochet::tui