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#pragma once
#include "common/types.h"
struct Context
{
uint64 ra;
uint64 sp;
uint64 s0;
uint64 s1;
uint64 s2;
uint64 s3;
uint64 s4;
uint64 s5;
uint64 s6;
uint64 s7;
uint64 s8;
uint64 s9;
uint64 s10;
uint64 s11;
};
enum ProcState{
UNUSED,
USED,
SLEEPING,
RUNNABLE,
RUNNING,
ZOMBIE,
};
struct Proc
{
struct Context context;
enum ProcState state;
int pid;
void* kstack;
char name[16];
//
};
inline void intr_on() { asm volatile("csrs sstatus, 0x2"); }
inline void intr_off() { asm volatile("csrc sstatus, 0x2"); }
namespace ProcManager
{
void init();
void scheduler();
void yield();
void create_kernel_thread(void (*func)(), const char *name);
}
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