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| author | Richard Qin <richard.qin.x@gmail.com> | 2026-03-09 02:21:09 +0800 |
|---|---|---|
| committer | Richard Qin <richard.qin.x@gmail.com> | 2026-03-09 02:21:09 +0800 |
| commit | 2a65ece16cd237d56c9dac8d9d3d680e9d34b774 (patch) | |
| tree | 897cbb982ba4e44ee6c40d90223fa1732adac036 | |
| parent | 0671c86d0f0dccd6e94766834c41807b7d6b5388 (diff) | |
| download | ray-tracing-2a65ece16cd237d56c9dac8d9d3d680e9d34b774.tar.gz ray-tracing-2a65ece16cd237d56c9dac8d9d3d680e9d34b774.tar.xz | |
Create class vec3
| -rw-r--r-- | color.cc | 15 | ||||
| -rw-r--r-- | color.h | 12 | ||||
| -rw-r--r-- | main.cc | 13 | ||||
| -rw-r--r-- | vec3.cc | 105 | ||||
| -rw-r--r-- | vec3.h | 41 |
5 files changed, 177 insertions, 9 deletions
diff --git a/color.cc b/color.cc new file mode 100644 index 0000000..c1eac72 --- /dev/null +++ b/color.cc @@ -0,0 +1,15 @@ +#include "color.h" + +void write_color(std::ostream &out, const color &pixel_color){ + auto r = pixel_color.x(); + auto g = pixel_color.y(); + auto b = pixel_color.z(); + + // Translate the [0,1] component values to the byte range [0,255]. + int rbyte = int(255.999 * r); + int gbyte = int(255.999 * g); + int bbyte = int(255.999 * b); + + // Write out the pixel color components. + out << rbyte << ' ' << gbyte << ' ' << bbyte << '\n'; +}
\ No newline at end of file @@ -0,0 +1,12 @@ +#ifndef COLOR_H +#define COLOR_H + +#include "vec3.h" + +#include <iostream> + +using color = vec3; + +void write_color(std::ostream &out, const color &pixel_color); + +#endif
\ No newline at end of file @@ -1,4 +1,6 @@ #include <iostream> +#include "vec3.h" +#include "color.h" int main() { // Image @@ -14,15 +16,8 @@ int main() { std::clog << "\rScanlines remaining: " << (image_height - j) << ' ' << std::flush; for (int i = 0; i < image_width; i++) { - auto r = double(i) / (image_width - 1); - auto g = double(j) / (image_height - 1); - auto b = 0.0; - - int ir = int(255.999 * r); - int ig = int(255.999 * g); - int ib = int(255.999 * b); - - std::cout << ir << ' ' << ig << ' ' << ib << '\n'; + auto pixel_color = color(double(i) / (image_width - 1), double(j) / (image_height - 1), 0); + write_color(std::cout, pixel_color); } } std::clog << "\rDone. \n"; @@ -0,0 +1,105 @@ +#include "vec3.h" + +double vec3::x() const { return e[0]; } +double vec3::y() const { return e[1]; } +double vec3::z() const { return e[2]; } + +vec3 vec3::operator-() const { + return vec3(-e[0], -e[1], -e[2]); +} + +double vec3::operator[](int i) const{ + return e[i]; +} + +double& vec3::operator[](int i){ + return e[1]; +} + +vec3& vec3::operator+=(const vec3 &v) +{ + e[0] += v.e[0]; + e[1] += v.e[1]; + e[2] += v.e[2]; + return *this; +} + +vec3& vec3::operator*=(double t) +{ + e[0] *= t; + e[1] *= t; + e[2] *= t; + return *this; +} + +vec3& vec3::operator/=(double t) +{ + return *this *= 1 / t; +} + +double vec3::length() const +{ + return std::sqrt(length_squared()); +} + +double vec3::length_squared() const +{ + return e[0] * e[0] + e[1] * e[1] + e[2] * e[2]; +} + +// point3 is just an alias for vec3, but useful for geometric clarity in the code. +using point3 = vec3; + +// Vector Utility Functions + +inline std::ostream &operator<<(std::ostream &out, const vec3 &v) +{ + return out << v.e[0] << ' ' << v.e[1] << ' ' << v.e[2]; +} + +inline vec3 operator+(const vec3 &u, const vec3 &v) +{ + return vec3(u.e[0] + v.e[0], u.e[1] + v.e[1], u.e[2] + v.e[2]); +} + +inline vec3 operator-(const vec3 &u, const vec3 &v) +{ + return vec3(u.e[0] - v.e[0], u.e[1] - v.e[1], u.e[2] - v.e[2]); +} + +inline vec3 operator*(const vec3 &u, const vec3 &v) +{ + return vec3(u.e[0] * v.e[0], u.e[1] * v.e[1], u.e[2] * v.e[2]); +} + +inline vec3 operator*(double t, const vec3 &v) +{ + return vec3(t * v.e[0], t * v.e[1], t * v.e[2]); +} + +inline vec3 operator*(const vec3 &v, double t) +{ + return t * v; +} + +inline vec3 operator/(const vec3 &v, double t) +{ + return (1 / t) * v; +} + +inline double dot(const vec3 &u, const vec3 &v) +{ + return u.e[0] * v.e[0] + u.e[1] * v.e[1] + u.e[2] * v.e[2]; +} + +inline vec3 cross(const vec3 &u, const vec3 &v) +{ + return vec3(u.e[1] * v.e[2] - u.e[2] * v.e[1], + u.e[2] * v.e[0] - u.e[0] * v.e[2], + u.e[0] * v.e[1] - u.e[1] * v.e[0]); +} + +inline vec3 unit_vector(const vec3 &v) +{ + return v / v.length(); +} @@ -0,0 +1,41 @@ +#ifndef VEC_3 +#define VEC_3 + +#include <cmath> +#include <iostream> + +class vec3{ + public: + double e[3]; + + vec3() : e{0, 0, 0} {} + vec3(double e0, double e1, double e2) : e{e0, e1, e2} {} + + double x() const; + double y() const; + double z() const; + + vec3 operator-() const; + double operator[](int i) const; + double &operator[](int i); + vec3& operator+=(const vec3 & other); + vec3& operator*=(double t); + vec3& operator/=(double t); + double length() const; + double length_squared() const; + + +}; + +inline std::ostream &operator<<(std::ostream &out, const vec3 &v); +inline vec3 operator+(const vec3 &u, const vec3 &v); +inline vec3 operator-(const vec3 &u, const vec3 &v); +inline vec3 operator*(const vec3 &u, const vec3 &v); +inline vec3 operator*(double t, const vec3 &v); +inline vec3 operator*(const vec3 &v, double t); +inline vec3 operator/(const vec3 &v, double t); +inline double dot(const vec3 &u, const vec3 &v); +inline vec3 cross(const vec3 &u, const vec3 &v); +inline vec3 unit_vector(const vec3 &v); + +#endif |
