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authorRichard Qin <richard.qin.x@gmail.com>2026-03-09 23:31:27 +0800
committerRichard Qin <richard.qin.x@gmail.com>2026-03-09 23:31:27 +0800
commit4014436905aace9acd47dde245b88bd5f69335ec (patch)
tree412bb61300cdd225bf3f79f3927f6076f718f094 /apps
parent7aa2a67d8381c9a88d69a3f53d74a7f079214263 (diff)
downloadray-tracing-4014436905aace9acd47dde245b88bd5f69335ec.tar.gz
ray-tracing-4014436905aace9acd47dde245b88bd5f69335ec.tar.xz
Sending Rays Into the Scene
Diffstat (limited to 'apps')
-rw-r--r--apps/main.cc40
1 files changed, 36 insertions, 4 deletions
diff --git a/apps/main.cc b/apps/main.cc
index b0b3aa4..d5702cd 100644
--- a/apps/main.cc
+++ b/apps/main.cc
@@ -15,16 +15,45 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "color.h"
+#include "ray.h"
#include "vec3.h"
#include <iostream>
+color ray_color( const ray& r )
+{
+ vec3 unit_direction = unit_vector( r.direction() );
+ auto a = 0.5 * ( unit_direction.y() + 1.0 );
+ return ( 1.0 - a ) * color( 1.0, 1.0, 1.0 ) + a * color( 0.5, 0.7, 1.0 );
+}
+
int main()
{
// Image
- const int image_width = 256;
- const int image_height = 256;
+ auto aspect_ratio = 16.0 / 9.0;
+ const int image_width = 400;
+ // Calculate the image height, and ensure that it's at least 1.
+ int image_height = static_cast<int>( image_width / aspect_ratio );
+ image_height = ( image_height < 1 ) ? 1 : image_height;
+
+ // Camera
+ auto focal_length = 1.0;
+ auto viewport_height = 2.0;
+ auto viewport_width = viewport_height * ( double( image_width ) / image_height );
+ auto camera_center = point3( 0, 0, 0 );
+
+ // Calculate the vectors across the horizontal and down the vertical viewport edges.
+ auto viewport_u = vec3( viewport_width, 0, 0 );
+ auto viewport_v = vec3( 0, -viewport_height, 0 );
+
+ // Calculate the horizontal and vertical delta vectors from pixel to pixel.
+ auto pixel_delta_u = viewport_u / image_width;
+ auto pixel_delta_v = viewport_v / image_height;
+
+ // Calculate the location of the upper left pixel.
+ auto viewport_upper_left = camera_center - vec3( 0, 0, focal_length ) - viewport_u / 2 - viewport_v / 2;
+ auto pixel00_loc = viewport_upper_left + 0.5 * ( pixel_delta_u + pixel_delta_v );
// Render
@@ -32,8 +61,11 @@ int main()
for ( int j = 0; j < image_height; j++ ) {
std::clog << "\rScanlines remaining: " << ( image_height - j ) << ' ' << std::flush;
for ( int i = 0; i < image_width; i++ ) {
- auto pixel_color = color(
- static_cast<double>( i ) / ( image_width - 1 ), static_cast<double>( j ) / ( image_height - 1 ), 0 );
+ auto pixel_center = pixel00_loc + ( i * pixel_delta_u ) + ( j * pixel_delta_v );
+ auto ray_direction = pixel_center - camera_center;
+ ray r( camera_center, ray_direction );
+
+ const color pixel_color = ray_color( r );
write_color( std::cout, pixel_color );
}
}