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-rw-r--r--src/vec3.h98
1 files changed, 71 insertions, 27 deletions
diff --git a/src/vec3.h b/src/vec3.h
index 56490bc..a8b8265 100644
--- a/src/vec3.h
+++ b/src/vec3.h
@@ -21,38 +21,82 @@
#include <cmath>
#include <iostream>
-class vec3{
- public:
- std::array<double, 3> e;
+class vec3
+{
+public:
+ std::array<double, 3> e;
- vec3() : e{0, 0, 0} {}
- vec3(double e0, double e1, double e2) : e{e0, e1, e2} {}
+ vec3() : e { 0, 0, 0 } {}
+ vec3( double e0, double e1, double e2 ) : e { e0, e1, e2 } {}
- double x() const;
- double y() const;
- double z() const;
+ double x() const;
+ double y() const;
+ double z() const;
- vec3 operator-() const;
- double operator[](int i) const;
- double &operator[](int i);
- vec3& operator+=(const vec3 & other);
- vec3& operator*=(double t);
- vec3& operator/=(double t);
- double length() const;
- double length_squared() const;
+ vec3 operator-() const;
+ double operator[]( int i ) const;
+ double& operator[]( int i );
+ vec3& operator+=( const vec3& other );
+ vec3& operator*=( double t );
+ vec3& operator/=( double t );
+ double length() const;
+ double length_squared() const;
+};
+// point3 is just an alias for vec3, but useful for geometric clarity in the code.
+using point3 = vec3;
-};
+// Vector Utility Functions
+
+inline std::ostream& operator<<( std::ostream& out, const vec3& v )
+{
+ return out << v.e[0] << ' ' << v.e[1] << ' ' << v.e[2];
+}
+
+inline vec3 operator+( const vec3& u, const vec3& v )
+{
+ return { u.e[0] + v.e[0], u.e[1] + v.e[1], u.e[2] + v.e[2] };
+}
+
+inline vec3 operator-( const vec3& u, const vec3& v )
+{
+ return { u.e[0] - v.e[0], u.e[1] - v.e[1], u.e[2] - v.e[2] };
+}
+
+inline vec3 operator*( const vec3& u, const vec3& v )
+{
+ return { u.e[0] * v.e[0], u.e[1] * v.e[1], u.e[2] * v.e[2] };
+}
+
+inline vec3 operator*( double t, const vec3& v )
+{
+ return { t * v.e[0], t * v.e[1], t * v.e[2] };
+}
+
+inline vec3 operator*( const vec3& v, double t )
+{
+ return t * v;
+}
+
+inline vec3 operator/( const vec3& v, double t )
+{
+ return ( 1 / t ) * v;
+}
+
+inline double dot( const vec3& u, const vec3& v )
+{
+ return u.e[0] * v.e[0] + u.e[1] * v.e[1] + u.e[2] * v.e[2];
+}
+
+inline vec3 cross( const vec3& u, const vec3& v )
+{
+ return {
+ u.e[1] * v.e[2] - u.e[2] * v.e[1], u.e[2] * v.e[0] - u.e[0] * v.e[2], u.e[0] * v.e[1] - u.e[1] * v.e[0] };
+}
-inline std::ostream &operator<<(std::ostream &out, const vec3 &v);
-inline vec3 operator+(const vec3 &u, const vec3 &v);
-inline vec3 operator-(const vec3 &u, const vec3 &v);
-inline vec3 operator*(const vec3 &u, const vec3 &v);
-inline vec3 operator*(double t, const vec3 &v);
-inline vec3 operator*(const vec3 &v, double t);
-inline vec3 operator/(const vec3 &v, double t);
-inline double dot(const vec3 &u, const vec3 &v);
-inline vec3 cross(const vec3 &u, const vec3 &v);
-inline vec3 unit_vector(const vec3 &v);
+inline vec3 unit_vector( const vec3& v )
+{
+ return v / v.length();
+}
#endif