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| author | Richard Qin <richard.qin.x@gmail.com> | 2026-11-01 01:07:41 +0800 |
|---|---|---|
| committer | Richard Qin <richard.qin.x@gmail.com> | 2026-11-01 01:07:41 +0800 |
| commit | 2850abdb23a2ba4fde6268ea4191f4d062b9a01f (patch) | |
| tree | 3e4cc70b322f9a8fd60d1896b4204670517d4b21 /raytracing/src | |
| parent | 464313d02b76385d3a2e8809a4595afabca88dae (diff) | |
| parent | 6a3b4ed10f3aa97470f56c39ea74dd903ec5d474 (diff) | |
| download | rcc-project-2850abdb23a2ba4fde6268ea4191f4d062b9a01f.tar.gz rcc-project-2850abdb23a2ba4fde6268ea4191f4d062b9a01f.tar.xz | |
Merge remote-tracking branch 'raytracing-import/master'
Diffstat (limited to 'raytracing/src')
| -rw-r--r-- | raytracing/src/CMakeLists.txt | 9 | ||||
| -rw-r--r-- | raytracing/src/color.cc | 32 | ||||
| -rw-r--r-- | raytracing/src/color.h | 28 | ||||
| -rw-r--r-- | raytracing/src/ray.cc | 16 | ||||
| -rw-r--r-- | raytracing/src/ray.h | 22 | ||||
| -rw-r--r-- | raytracing/src/vec3.cc | 76 | ||||
| -rw-r--r-- | raytracing/src/vec3.h | 102 |
7 files changed, 285 insertions, 0 deletions
diff --git a/raytracing/src/CMakeLists.txt b/raytracing/src/CMakeLists.txt new file mode 100644 index 0000000..c0dc29c --- /dev/null +++ b/raytracing/src/CMakeLists.txt @@ -0,0 +1,9 @@ +set(LIB_SOURCES + vec3.cc + color.cc + ray.cc +) + +add_library(RayTracerCore STATIC ${LIB_SOURCES}) + +target_include_directories(RayTracerCore PUBLIC .)
\ No newline at end of file diff --git a/raytracing/src/color.cc b/raytracing/src/color.cc new file mode 100644 index 0000000..9a458bc --- /dev/null +++ b/raytracing/src/color.cc @@ -0,0 +1,32 @@ +/* + * Copyright (C) 2026 Richard + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ +#include "color.h" + +void write_color( std::ostream& out, const color& pixel_color ) +{ + auto red = pixel_color.x(); + auto green = pixel_color.y(); + auto blue = pixel_color.z(); + + // Translate the [0,1] component values to the byte range [0,255]. + const int rbyte = static_cast<int>( 255.999 * red ); + const int gbyte = static_cast<int>( 255.999 * green ); + const int bbyte = static_cast<int>( 255.999 * blue ); + + // Write out the pixel color components. + out << rbyte << ' ' << gbyte << ' ' << bbyte << '\n'; +}
\ No newline at end of file diff --git a/raytracing/src/color.h b/raytracing/src/color.h new file mode 100644 index 0000000..3e96a5b --- /dev/null +++ b/raytracing/src/color.h @@ -0,0 +1,28 @@ +/* + * Copyright (C) 2026 Richard + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ +#ifndef COLOR_H +#define COLOR_H + +#include "vec3.h" + +#include <iostream> + +using color = vec3; + +void write_color( std::ostream& out, const color& pixel_color ); + +#endif
\ No newline at end of file diff --git a/raytracing/src/ray.cc b/raytracing/src/ray.cc new file mode 100644 index 0000000..718fee2 --- /dev/null +++ b/raytracing/src/ray.cc @@ -0,0 +1,16 @@ +#include "ray.h" + +const point3& ray::origin() const +{ + return this->orig; +} + +const vec3& ray::direction() const +{ + return this->dir; +} + +point3 ray::at( double t ) const +{ + return this->orig + t * this->dir; +}
\ No newline at end of file diff --git a/raytracing/src/ray.h b/raytracing/src/ray.h new file mode 100644 index 0000000..d455847 --- /dev/null +++ b/raytracing/src/ray.h @@ -0,0 +1,22 @@ +#ifndef RAY_H +#define RAY_H + +#include "vec3.h" + +class ray +{ +public: + ray() {} + ray( const point3& origin, const vec3& direction ) : orig( origin ), dir( direction ) {} + + const point3& origin() const; + const vec3& direction() const; + + point3 at( double t ) const; + +private: + point3 orig {}; + vec3 dir {}; +}; + +#endif
\ No newline at end of file diff --git a/raytracing/src/vec3.cc b/raytracing/src/vec3.cc new file mode 100644 index 0000000..4332c56 --- /dev/null +++ b/raytracing/src/vec3.cc @@ -0,0 +1,76 @@ +/* + * Copyright (C) 2026 Richard + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ +#include "vec3.h" + +double vec3::x() const +{ + return e[0]; +} +double vec3::y() const +{ + return e[1]; +} +double vec3::z() const +{ + return e[2]; +} + +vec3 vec3::operator-() const +{ + return { -e[0], -e[1], -e[2] }; +} + +double vec3::operator[]( int i ) const +{ + return e.at( i ); +} + +double& vec3::operator[]( int i ) +{ + return e.at( i ); +} + +vec3& vec3::operator+=( const vec3& other ) +{ + e[0] += other.e[0]; + e[1] += other.e[1]; + e[2] += other.e[2]; + return *this; +} + +vec3& vec3::operator*=( double t ) +{ + e[0] *= t; + e[1] *= t; + e[2] *= t; + return *this; +} + +vec3& vec3::operator/=( double t ) +{ + return *this *= 1 / t; +} + +double vec3::length() const +{ + return std::sqrt( length_squared() ); +} + +double vec3::length_squared() const +{ + return e[0] * e[0] + e[1] * e[1] + e[2] * e[2]; +} diff --git a/raytracing/src/vec3.h b/raytracing/src/vec3.h new file mode 100644 index 0000000..a8b8265 --- /dev/null +++ b/raytracing/src/vec3.h @@ -0,0 +1,102 @@ +/* + * Copyright (C) 2026 Richard + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ +#ifndef VEC_3 +#define VEC_3 + +#include <array> +#include <cmath> +#include <iostream> + +class vec3 +{ +public: + std::array<double, 3> e; + + vec3() : e { 0, 0, 0 } {} + vec3( double e0, double e1, double e2 ) : e { e0, e1, e2 } {} + + double x() const; + double y() const; + double z() const; + + vec3 operator-() const; + double operator[]( int i ) const; + double& operator[]( int i ); + vec3& operator+=( const vec3& other ); + vec3& operator*=( double t ); + vec3& operator/=( double t ); + double length() const; + double length_squared() const; +}; + +// point3 is just an alias for vec3, but useful for geometric clarity in the code. +using point3 = vec3; + +// Vector Utility Functions + +inline std::ostream& operator<<( std::ostream& out, const vec3& v ) +{ + return out << v.e[0] << ' ' << v.e[1] << ' ' << v.e[2]; +} + +inline vec3 operator+( const vec3& u, const vec3& v ) +{ + return { u.e[0] + v.e[0], u.e[1] + v.e[1], u.e[2] + v.e[2] }; +} + +inline vec3 operator-( const vec3& u, const vec3& v ) +{ + return { u.e[0] - v.e[0], u.e[1] - v.e[1], u.e[2] - v.e[2] }; +} + +inline vec3 operator*( const vec3& u, const vec3& v ) +{ + return { u.e[0] * v.e[0], u.e[1] * v.e[1], u.e[2] * v.e[2] }; +} + +inline vec3 operator*( double t, const vec3& v ) +{ + return { t * v.e[0], t * v.e[1], t * v.e[2] }; +} + +inline vec3 operator*( const vec3& v, double t ) +{ + return t * v; +} + +inline vec3 operator/( const vec3& v, double t ) +{ + return ( 1 / t ) * v; +} + +inline double dot( const vec3& u, const vec3& v ) +{ + return u.e[0] * v.e[0] + u.e[1] * v.e[1] + u.e[2] * v.e[2]; +} + +inline vec3 cross( const vec3& u, const vec3& v ) +{ + return { + u.e[1] * v.e[2] - u.e[2] * v.e[1], u.e[2] * v.e[0] - u.e[0] * v.e[2], u.e[0] * v.e[1] - u.e[1] * v.e[0] }; +} + +inline vec3 unit_vector( const vec3& v ) +{ + return v / v.length(); +} + +#endif |
