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-rw-r--r--raytracing/apps/CMakeLists.txt3
-rw-r--r--raytracing/apps/main.cc95
2 files changed, 98 insertions, 0 deletions
diff --git a/raytracing/apps/CMakeLists.txt b/raytracing/apps/CMakeLists.txt
new file mode 100644
index 0000000..af2d213
--- /dev/null
+++ b/raytracing/apps/CMakeLists.txt
@@ -0,0 +1,3 @@
+add_executable(RayTracer main.cc)
+
+target_link_libraries(RayTracer PRIVATE RayTracerCore) \ No newline at end of file
diff --git a/raytracing/apps/main.cc b/raytracing/apps/main.cc
new file mode 100644
index 0000000..2a73d94
--- /dev/null
+++ b/raytracing/apps/main.cc
@@ -0,0 +1,95 @@
+/*
+ * Copyright (C) 2026 Richard
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+#include "color.h"
+#include "ray.h"
+#include "vec3.h"
+
+#include <iostream>
+
+double hit_sphere( const point3& center, double radius, const ray& r )
+{
+ vec3 oc = center - r.origin();
+ auto a = dot( r.direction(), r.direction() );
+ auto b = -2.0 * dot( r.direction(), oc );
+ auto c = dot( oc, oc ) - radius * radius;
+ auto discriminant = b * b - 4 * a * c;
+
+ if ( discriminant < 0 ) {
+ return -1.0;
+ } else {
+ return ( -b - std::sqrt( discriminant ) ) / ( 2.0 * a );
+ }
+}
+
+color ray_color( const ray& r )
+{
+ auto t = hit_sphere( point3( 0, 0, -1 ), 0.5, r );
+ if ( t > 0.0 ) {
+ vec3 N = unit_vector( r.at( t ) - vec3( 0, 0, -1 ) );
+ return 0.5 * color( N.x() + 1, N.y() + 1, N.z() + 1 );
+ }
+
+ vec3 unit_direction = unit_vector( r.direction() );
+ auto a = 0.5 * ( unit_direction.y() + 1.0 );
+ return ( 1.0 - a ) * color( 1.0, 1.0, 1.0 ) + a * color( 0.5, 0.7, 1.0 );
+}
+
+int main()
+{
+ // Image
+
+ auto aspect_ratio = 16.0 / 9.0;
+ const int image_width = 400;
+ // Calculate the image height, and ensure that it's at least 1.
+ int image_height = static_cast<int>( image_width / aspect_ratio );
+ image_height = ( image_height < 1 ) ? 1 : image_height;
+
+ // Camera
+ auto focal_length = 1.0;
+ auto viewport_height = 2.0;
+ auto viewport_width = viewport_height * ( double( image_width ) / image_height );
+ auto camera_center = point3( 0, 0, 0 );
+
+ // Calculate the vectors across the horizontal and down the vertical viewport edges.
+ auto viewport_u = vec3( viewport_width, 0, 0 );
+ auto viewport_v = vec3( 0, -viewport_height, 0 );
+
+ // Calculate the horizontal and vertical delta vectors from pixel to pixel.
+ auto pixel_delta_u = viewport_u / image_width;
+ auto pixel_delta_v = viewport_v / image_height;
+
+ // Calculate the location of the upper left pixel.
+ auto viewport_upper_left = camera_center - vec3( 0, 0, focal_length ) - viewport_u / 2 - viewport_v / 2;
+ auto pixel00_loc = viewport_upper_left + 0.5 * ( pixel_delta_u + pixel_delta_v );
+
+ // Render
+
+ std::cout << "P3\n" << image_width << " " << image_height << "\n255\n";
+ for ( int j = 0; j < image_height; j++ ) {
+ std::clog << "\rScanlines remaining: " << ( image_height - j ) << ' ' << std::flush;
+ for ( int i = 0; i < image_width; i++ ) {
+ auto pixel_center = pixel00_loc + ( i * pixel_delta_u ) + ( j * pixel_delta_v );
+ auto ray_direction = pixel_center - camera_center;
+ ray r( camera_center, ray_direction );
+
+ const color pixel_color = ray_color( r );
+ write_color( std::cout, pixel_color );
+ }
+ }
+ std::clog << "\rDone. \n";
+ return 0;
+} \ No newline at end of file