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// SPDX-License-Identifier: GPL-3.0-or-later
#include "rcc/CodeGen/Spiller.h"
#include "CodeGen/RegisterAllocationTestSupport.h"
#include <iostream>
#include <optional>
namespace {
using namespace rcc;
using namespace rcc::test;
using namespace rcc::test::ra;
void testRematerialization(TestContext &Context, const TargetDescription &Target) {
auto Fixture = createFunction("spiller-remat", 20);
if (!Fixture)
return;
auto Value = createVReg(*Fixture->Function);
if (!Value || !buildDef(*Fixture->Function, Target, *Fixture->Block, *Value, 42, {}, true) ||
!buildUse(*Fixture->Function, Target, *Fixture->Block, *Value) ||
!buildUse(*Fixture->Function, Target, *Fixture->Block, *Value))
return;
VirtRegMap Mapping(*Fixture->Function);
TestRegisterAllocationInfo Info;
if (!Mapping.add(*Value))
return;
Spiller ValueSpiller(*Fixture->Function, Target, Info, Mapping, true);
auto Children = ValueSpiller.spill(*Value);
Context.expect(Children && Children->size() == 2 &&
Fixture->Function->frameInfo().liveObjectCount() == 0 &&
countOpcode(*Fixture->Function, testOpcode(RematerializableDefOpcode)) == 2 &&
countOpcode(*Fixture->Function, testOpcode(SpillLoadOpcode)) == 0,
"Spiller must rematerialize each use without allocating a stack slot");
}
void testDirectSpillAndDebugUse(TestContext &Context, const TargetDescription &Target) {
auto Fixture = createFunction("spiller-debug", 21);
if (!Fixture)
return;
auto Value = createVReg(*Fixture->Function);
if (!Value || !buildDef(*Fixture->Function, Target, *Fixture->Block, *Value, 7) ||
!buildUse(*Fixture->Function, Target, *Fixture->Block, *Value, {}, true) ||
!buildUse(*Fixture->Function, Target, *Fixture->Block, *Value))
return;
VirtRegMap Mapping(*Fixture->Function);
TestRegisterAllocationInfo Info;
if (!Mapping.add(*Value))
return;
Spiller ValueSpiller(*Fixture->Function, Target, Info, Mapping, false);
auto Children = ValueSpiller.spill(*Value);
const MachineOperand *DebugOperand = nullptr;
for (const MachineInstr *Instruction = Fixture->Block->firstInstruction(); Instruction != nullptr;
Instruction = Instruction->next()) {
for (const MachineOperand &Operand : Instruction->operands()) {
if (Operand.isDebugUse()) {
DebugOperand = &Operand;
break;
}
}
if (DebugOperand != nullptr)
break;
}
const std::optional<Register> DebugRegister =
DebugOperand == nullptr ? std::nullopt : DebugOperand->registerValue();
const bool DebugRegisterCleared = DebugRegister && DebugRegister.value().isNoRegister();
Context.expect(Children && !Children->empty() &&
countOpcode(*Fixture->Function, testOpcode(SpillLoadOpcode)) != 0 &&
countOpcode(*Fixture->Function, testOpcode(SpillStoreOpcode)) != 0 &&
DebugOperand != nullptr && DebugRegisterCleared &&
DebugOperand->registerFlags().has(RegisterOperandFlag::Undef),
"Spiller must preserve direct spill code and clear debug-only uses");
auto Unspillable = createVReg(*Fixture->Function);
if (!Unspillable || !Mapping.add(*Unspillable, false))
return;
auto Rejected = ValueSpiller.spill(*Unspillable);
Context.expect(!Rejected && Rejected.error().code() == ErrorCode::RegisterAllocationFailed,
"Spiller must reject an explicitly non-spillable value");
}
} // namespace
int main() {
TestContext Context;
auto Target = createTarget();
Context.expect(Target.has_value(), "Spiller test target must be constructible");
if (!Target)
return Context.result();
testRematerialization(Context, *Target);
testDirectSpillAndDebugUse(Context, *Target);
return Context.result();
}
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