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/*
* Ricochet - A minimalist CLI web browser for fast, distraction-free navigation.
* Copyright (C) 2026 Richard Qin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "ricochet/tui/identity.hh"
#include <cstddef>
#include <cstdint>
#include <variant>
namespace ricochet::tui {
// UTF-8 byte ranges are half-open. Text operations use grapheme boundaries.
struct ByteRange
{
std::size_t start { 0 };
std::size_t end { 0 };
bool operator==( const ByteRange& ) const = default;
};
struct TextPosition
{
BlockId block {};
std::size_t byte_offset { 0 };
bool operator==( const TextPosition& ) const = default;
};
struct ControlTextPosition
{
ControlId control {};
DraftRevision revision {};
// Offset in display text; password offsets refer only to its mask.
std::size_t byte_offset { 0 };
bool operator==( const ControlTextPosition& ) const = default;
};
enum class BoundarySide : std::uint8_t
{
Before,
After
};
struct ObjectPosition
{
std::variant<BlockId, ControlId> object {};
BoundarySide side { BoundarySide::Before };
bool operator==( const ObjectPosition& ) const = default;
};
struct DocumentStart
{ bool operator==( const DocumentStart& ) const = default; };
// Local to a document snapshot. Stored anchors cannot depend on mutable drafts.
using ContentPoint = std::variant<DocumentStart, TextPosition, ObjectPosition>;
using DocumentPoint = std::variant<DocumentStart, TextPosition, ControlTextPosition, ObjectPosition>;
struct LogicalPosition
{
DocumentScope scope {};
DocumentPoint point {};
bool operator==( const LogicalPosition& ) const = default;
};
// Endpoints follow reading order, never the numeric order of their IDs.
struct DocumentRange
{
DocumentPoint start {};
DocumentPoint end {};
bool operator==( const DocumentRange& ) const = default;
};
struct TextRange
{
BlockId block {};
ByteRange bytes {};
bool operator==( const TextRange& ) const = default;
};
enum class WrapAffinity : std::uint8_t
{
PreviousLine,
NextLine
};
struct DisplayPosition
{
DocumentPoint point {};
WrapAffinity affinity { WrapAffinity::NextLine };
bool operator==( const DisplayPosition& ) const = default;
};
} // namespace ricochet::tui
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