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/*
* Ricochet - A minimalist CLI web browser for fast, distraction-free navigation.
* Copyright (C) 2026 Richard Qin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "paint.hh"
#include "ricochet/tui/view.hh"
#include "text.hh"
#include <cstddef>
#include <cstdint>
#include <optional>
#include <span>
#include <variant>
#include <vector>
namespace ricochet::tui::detail {
class DocumentText;
using HitTarget = std::variant<LinkId, ControlId>;
struct LayoutPoint
{
std::size_t row { 0 };
std::int64_t column { 0 };
};
struct LayoutHit
{
DisplayPosition position {};
DocumentRange unit {};
std::optional<HitTarget> target {};
};
struct FocusStep
{
DisplayPosition position {};
bool wrapped { false };
};
struct ScrollWindow
{
BlockId block {};
std::int64_t left { 0 };
std::int64_t width { 0 };
std::int64_t offset { 0 };
std::int64_t maximum { 0 };
};
enum class WordMotion : std::uint8_t
{
Next,
Previous,
End
};
struct LayoutGlyph
{
LayoutPoint position {};
int columns { 0 };
std::wstring text {};
TextStyle style {};
DocumentRange source {};
std::optional<HitTarget> target {};
// Clip bounds are in document-layout columns and also constrain hit testing.
std::int64_t clip_left { 0 };
std::int64_t clip_right { 0 };
// Structural boundaries locate anchors but do not displace nearby text hits.
bool boundary_only { false };
std::int64_t line_start { 0 };
bool decoration { false };
bool line_break { false };
bool fill { false };
bool word_start { false };
bool word_end { false };
// Inner-to-outer windows allow a code block inside a table to be revealed.
std::vector<ScrollWindow> scrolls {};
};
struct LayoutData
{
// Reading order, including table cells in row/cell order; not screen order.
std::vector<LayoutGlyph> glyphs {};
std::size_t rows { 1 };
std::int64_t extent { 0 };
};
// A derived snapshot for one Document + initial control values + width/scrolls.
// Editing will supply a separate draft snapshot; this stage uses revision zero.
// No ncurses headers, terminal objects or business-module dependencies.
class DocumentLayout
{
public:
DocumentLayout( const Document& document,
const TextService& text,
int columns,
std::span<const HorizontalScroll> scrolls );
int columns() const;
std::size_t rows() const;
std::optional<LayoutPoint> locate( const DisplayPosition& position ) const;
std::optional<LayoutHit> hit( LayoutPoint point ) const;
DisplayPosition first() const;
DisplayPosition last() const;
DisplayPosition adjacent( const DisplayPosition& position, int direction ) const;
DisplayPosition word( const DisplayPosition& position, WordMotion motion ) const;
DisplayPosition on_row( LayoutPoint point ) const;
DisplayPosition line_edge( const DisplayPosition& position, bool end ) const;
DocumentRange unit( const DisplayPosition& position ) const;
std::optional<HitTarget> target( const DisplayPosition& position ) const;
std::optional<FocusStep> focus( const DisplayPosition& position, bool backward ) const;
std::optional<LayoutPoint> cursor_cell( const DisplayPosition& position ) const;
std::vector<HorizontalScroll> reveal( const DisplayPosition& position ) const;
std::vector<HorizontalScroll> pan( const DisplayPosition& position, int direction ) const;
void append_frame( Frame& frame,
std::size_t first_row,
CellPoint origin,
ScreenSize viewport,
const DocumentText& content,
std::optional<DocumentRange> selection,
const DisplayPosition& cursor,
std::optional<HitTarget> focus = {} ) const;
private:
struct ReadingPosition
{
std::size_t index { 0 };
bool at_start { true };
};
ReadingPosition reading_position( const DisplayPosition& position ) const;
std::size_t nearest_stop( LayoutPoint point ) const;
const LayoutGlyph& cursor_glyph( const DisplayPosition& position ) const;
DisplayPosition stop( std::size_t index ) const;
struct FocusEntry
{
HitTarget target {};
std::size_t stop { 0 };
};
int columns_;
LayoutData data_;
std::vector<std::size_t> stops_ {};
// First reading stop per enabled object, independent of viewport clipping.
std::vector<FocusEntry> focus_ {};
};
} // namespace ricochet::tui::detail
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