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authorRichard Qin <richard.qin.x@gmail.com>2026-03-09 21:49:43 +0800
committerRichard Qin <richard.qin.x@gmail.com>2026-03-09 21:49:43 +0800
commit7aa2a67d8381c9a88d69a3f53d74a7f079214263 (patch)
treede149b622a960ffc42bfce1d6a37a81ea3a493a2 /src
parent2a65ece16cd237d56c9dac8d9d3d680e9d34b774 (diff)
downloadray-tracing-7aa2a67d8381c9a88d69a3f53d74a7f079214263.tar.gz
ray-tracing-7aa2a67d8381c9a88d69a3f53d74a7f079214263.tar.xz
Establish a well-structured modern C++ project architecture
Focus on code quality: Treat strict warnings as errors, memory checks with Sanitizers, Clang formatting and static analysis Performance optimization: LTO, ccache
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt8
-rw-r--r--src/color.cc32
-rw-r--r--src/color.h28
-rw-r--r--src/vec3.cc132
-rw-r--r--src/vec3.h58
5 files changed, 258 insertions, 0 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
new file mode 100644
index 0000000..167e18b
--- /dev/null
+++ b/src/CMakeLists.txt
@@ -0,0 +1,8 @@
+set(LIB_SOURCES
+ vec3.cc
+ color.cc
+)
+
+add_library(RayTracerCore STATIC ${LIB_SOURCES})
+
+target_include_directories(RayTracerCore PUBLIC .) \ No newline at end of file
diff --git a/src/color.cc b/src/color.cc
new file mode 100644
index 0000000..9a458bc
--- /dev/null
+++ b/src/color.cc
@@ -0,0 +1,32 @@
+/*
+ * Copyright (C) 2026 Richard
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+#include "color.h"
+
+void write_color( std::ostream& out, const color& pixel_color )
+{
+ auto red = pixel_color.x();
+ auto green = pixel_color.y();
+ auto blue = pixel_color.z();
+
+ // Translate the [0,1] component values to the byte range [0,255].
+ const int rbyte = static_cast<int>( 255.999 * red );
+ const int gbyte = static_cast<int>( 255.999 * green );
+ const int bbyte = static_cast<int>( 255.999 * blue );
+
+ // Write out the pixel color components.
+ out << rbyte << ' ' << gbyte << ' ' << bbyte << '\n';
+} \ No newline at end of file
diff --git a/src/color.h b/src/color.h
new file mode 100644
index 0000000..43be7ff
--- /dev/null
+++ b/src/color.h
@@ -0,0 +1,28 @@
+/*
+ * Copyright (C) 2026 Richard
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+#ifndef COLOR_H
+#define COLOR_H
+
+#include "vec3.h"
+
+#include <iostream>
+
+using color = vec3;
+
+void write_color(std::ostream &out, const color &pixel_color);
+
+#endif \ No newline at end of file
diff --git a/src/vec3.cc b/src/vec3.cc
new file mode 100644
index 0000000..d01f90a
--- /dev/null
+++ b/src/vec3.cc
@@ -0,0 +1,132 @@
+/*
+ * Copyright (C) 2026 Richard
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+#include "vec3.h"
+
+double vec3::x() const
+{
+ return e[0];
+}
+double vec3::y() const
+{
+ return e[1];
+}
+double vec3::z() const
+{
+ return e[2];
+}
+
+vec3 vec3::operator-() const
+{
+ return { -e[0], -e[1], -e[2] };
+}
+
+double vec3::operator[]( int i ) const
+{
+ return e.at( i );
+}
+
+double& vec3::operator[]( int i )
+{
+ return e.at( i );
+}
+
+vec3& vec3::operator+=( const vec3& other )
+{
+ e[0] += other.e[0];
+ e[1] += other.e[1];
+ e[2] += other.e[2];
+ return *this;
+}
+
+vec3& vec3::operator*=( double t )
+{
+ e[0] *= t;
+ e[1] *= t;
+ e[2] *= t;
+ return *this;
+}
+
+vec3& vec3::operator/=( double t )
+{
+ return *this *= 1 / t;
+}
+
+double vec3::length() const
+{
+ return std::sqrt( length_squared() );
+}
+
+double vec3::length_squared() const
+{
+ return e[0] * e[0] + e[1] * e[1] + e[2] * e[2];
+}
+
+// point3 is just an alias for vec3, but useful for geometric clarity in the code.
+using point3 = vec3;
+
+// Vector Utility Functions
+
+inline std::ostream& operator<<( std::ostream& out, const vec3& v )
+{
+ return out << v.e[0] << ' ' << v.e[1] << ' ' << v.e[2];
+}
+
+inline vec3 operator+( const vec3& u, const vec3& v )
+{
+ return { u.e[0] + v.e[0], u.e[1] + v.e[1], u.e[2] + v.e[2] };
+}
+
+inline vec3 operator-( const vec3& u, const vec3& v )
+{
+ return { u.e[0] - v.e[0], u.e[1] - v.e[1], u.e[2] - v.e[2] };
+}
+
+inline vec3 operator*( const vec3& u, const vec3& v )
+{
+ return { u.e[0] * v.e[0], u.e[1] * v.e[1], u.e[2] * v.e[2] };
+}
+
+inline vec3 operator*( double t, const vec3& v )
+{
+ return { t * v.e[0], t * v.e[1], t * v.e[2] };
+}
+
+inline vec3 operator*( const vec3& v, double t )
+{
+ return t * v;
+}
+
+inline vec3 operator/( const vec3& v, double t )
+{
+ return ( 1 / t ) * v;
+}
+
+inline double dot( const vec3& u, const vec3& v )
+{
+ return u.e[0] * v.e[0] + u.e[1] * v.e[1] + u.e[2] * v.e[2];
+}
+
+inline vec3 cross( const vec3& u, const vec3& v )
+{
+ return {
+ u.e[1] * v.e[2] - u.e[2] * v.e[1], u.e[2] * v.e[0] - u.e[0] * v.e[2], u.e[0] * v.e[1] - u.e[1] * v.e[0] };
+}
+
+inline vec3 unit_vector( const vec3& v )
+{
+ return v / v.length();
+}
diff --git a/src/vec3.h b/src/vec3.h
new file mode 100644
index 0000000..56490bc
--- /dev/null
+++ b/src/vec3.h
@@ -0,0 +1,58 @@
+/*
+ * Copyright (C) 2026 Richard
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+#ifndef VEC_3
+#define VEC_3
+
+#include <array>
+#include <cmath>
+#include <iostream>
+
+class vec3{
+ public:
+ std::array<double, 3> e;
+
+ vec3() : e{0, 0, 0} {}
+ vec3(double e0, double e1, double e2) : e{e0, e1, e2} {}
+
+ double x() const;
+ double y() const;
+ double z() const;
+
+ vec3 operator-() const;
+ double operator[](int i) const;
+ double &operator[](int i);
+ vec3& operator+=(const vec3 & other);
+ vec3& operator*=(double t);
+ vec3& operator/=(double t);
+ double length() const;
+ double length_squared() const;
+
+
+};
+
+inline std::ostream &operator<<(std::ostream &out, const vec3 &v);
+inline vec3 operator+(const vec3 &u, const vec3 &v);
+inline vec3 operator-(const vec3 &u, const vec3 &v);
+inline vec3 operator*(const vec3 &u, const vec3 &v);
+inline vec3 operator*(double t, const vec3 &v);
+inline vec3 operator*(const vec3 &v, double t);
+inline vec3 operator/(const vec3 &v, double t);
+inline double dot(const vec3 &u, const vec3 &v);
+inline vec3 cross(const vec3 &u, const vec3 &v);
+inline vec3 unit_vector(const vec3 &v);
+
+#endif