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| author | Richard Qin <richard.qin.x@gmail.com> | 2026-11-01 01:07:41 +0800 |
|---|---|---|
| committer | Richard Qin <richard.qin.x@gmail.com> | 2026-11-01 01:07:41 +0800 |
| commit | 2850abdb23a2ba4fde6268ea4191f4d062b9a01f (patch) | |
| tree | 3e4cc70b322f9a8fd60d1896b4204670517d4b21 /raytracing/src/vec3.h | |
| parent | 464313d02b76385d3a2e8809a4595afabca88dae (diff) | |
| parent | 6a3b4ed10f3aa97470f56c39ea74dd903ec5d474 (diff) | |
| download | rcc-project-2850abdb23a2ba4fde6268ea4191f4d062b9a01f.tar.gz rcc-project-2850abdb23a2ba4fde6268ea4191f4d062b9a01f.tar.xz | |
Merge remote-tracking branch 'raytracing-import/master'
Diffstat (limited to 'raytracing/src/vec3.h')
| -rw-r--r-- | raytracing/src/vec3.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/raytracing/src/vec3.h b/raytracing/src/vec3.h new file mode 100644 index 0000000..a8b8265 --- /dev/null +++ b/raytracing/src/vec3.h @@ -0,0 +1,102 @@ +/* + * Copyright (C) 2026 Richard + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ +#ifndef VEC_3 +#define VEC_3 + +#include <array> +#include <cmath> +#include <iostream> + +class vec3 +{ +public: + std::array<double, 3> e; + + vec3() : e { 0, 0, 0 } {} + vec3( double e0, double e1, double e2 ) : e { e0, e1, e2 } {} + + double x() const; + double y() const; + double z() const; + + vec3 operator-() const; + double operator[]( int i ) const; + double& operator[]( int i ); + vec3& operator+=( const vec3& other ); + vec3& operator*=( double t ); + vec3& operator/=( double t ); + double length() const; + double length_squared() const; +}; + +// point3 is just an alias for vec3, but useful for geometric clarity in the code. +using point3 = vec3; + +// Vector Utility Functions + +inline std::ostream& operator<<( std::ostream& out, const vec3& v ) +{ + return out << v.e[0] << ' ' << v.e[1] << ' ' << v.e[2]; +} + +inline vec3 operator+( const vec3& u, const vec3& v ) +{ + return { u.e[0] + v.e[0], u.e[1] + v.e[1], u.e[2] + v.e[2] }; +} + +inline vec3 operator-( const vec3& u, const vec3& v ) +{ + return { u.e[0] - v.e[0], u.e[1] - v.e[1], u.e[2] - v.e[2] }; +} + +inline vec3 operator*( const vec3& u, const vec3& v ) +{ + return { u.e[0] * v.e[0], u.e[1] * v.e[1], u.e[2] * v.e[2] }; +} + +inline vec3 operator*( double t, const vec3& v ) +{ + return { t * v.e[0], t * v.e[1], t * v.e[2] }; +} + +inline vec3 operator*( const vec3& v, double t ) +{ + return t * v; +} + +inline vec3 operator/( const vec3& v, double t ) +{ + return ( 1 / t ) * v; +} + +inline double dot( const vec3& u, const vec3& v ) +{ + return u.e[0] * v.e[0] + u.e[1] * v.e[1] + u.e[2] * v.e[2]; +} + +inline vec3 cross( const vec3& u, const vec3& v ) +{ + return { + u.e[1] * v.e[2] - u.e[2] * v.e[1], u.e[2] * v.e[0] - u.e[0] * v.e[2], u.e[0] * v.e[1] - u.e[1] * v.e[0] }; +} + +inline vec3 unit_vector( const vec3& v ) +{ + return v / v.length(); +} + +#endif |
